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Pepekura 40k drop pod
Pepekura 40k drop pod













#Pepekura 40k drop pod trial#

Unfortunately, GW is not that clear in their directions and most of us have figured this out by trial and error. Understanding this little tidbit matters. This is perhaps the most important thing of the whole project. The inner harness assembly, the floor and doors and the engine/fin assembly. We're going to build three sub-assemblies. Once I have everything ready, then I start building. I've found it easiest to clip everything from the sprue and take care of all my mold lines. This project requires 13 magnets when all said and done. I've got a 1/8 drill bit that I use to create the perfect size hole for the magnets to rest comfortably in. I use 1/8 inch rare earth magnets for my work. If you're magnetizing this, you'll need a few more things in addition to your clippers, files and glue. Start out by making sure you have all your pieces and your tools. The construction of this is designed to allow easy painting of the final three sub-assemblies so that you can get into all the tight spaces fairly quickly and easily with the last step being to glue the three components together. The follow up to this post will be the painting of the same pod. While it's presented in the order you should do things, there is some room to move things around and depending on what tools you have available, you may need to do just that. Make sure to read through the whole thing before attempting it though. You can skip the magnetizing parts and still use all the info here to build your pod.īelieve me, reading this before you attempt to build your own will help you out tremendously. This tutorial covers the basic construction and magnetizing of the doors and both weapons for the drop pod. Magnetizing is an added benefit, not necessary, but definitely nice to do. There are a few things you need to know before you put glue to plastic. Hope you enjoy, any comments and questions please enter below.If you've never built one of these before, you owe to yourself to do some research before you get underway. Moral of the story is DONT AIM FOR A MOUNTAIN! 1 test, hit a mountain and rolled all the way down, lost 2 hatch ramps and 1 passenger, still had all important components still managed to stand upright and majority of crew survived. 6 Tests successful with lots of damage but none to important comonents, hatch ramps take most of the damage. After collision and rolling around for a bit, hit the reverse ramps button and the pod should right itself and everyone can disembark FLY DIRECTLY AT PLANET -> ENSURE BASE AND LANDING GEAR ARE POINTING AT GROUND -> BRACE. However you will need to add the extra materials needed to do so in the container. It is the quickest possible method of landing on a planet (and surviving) with enough resources to establish a basic base of operations. It can survive impacts onto a planet or asteroid while travelling at 104.4m/s (Max vanilla speed). It also needed to be as small as possible to be stored and launched from another ship. This craft is designed to be as lightweight resources-wise as possible. If you want to repaint it in Space Marine Chapter colours then be my guest :) This design was basically thrown together so dont expect perfection but it is great fun to use and play with.Īnd yes it is inspired by Games Workshops Warhammer 40k Space Marines all credit where due, but dont ask me to try and fit a dreadnaught in there. This is a drop pod designed to be launched from a large orbital craft directly to the planet's surface. This will probably be the ONLY craft i design to crash on purpose.













Pepekura 40k drop pod